Build power until the next fight feels efficient

Click or use an available Train station until the current enemy wave stops feeling like a slog. Then go back to the Dungeon and try it again. More power is worth chasing when it fixes slow kills or gets you through a stage you could not finish. Once the fight feels comfortable, stop staring at the number and get back to earning ore.

Train for a short stretch, test the same fight, and see whether anything improved. Exact click gains, Train multipliers, and station requirements can change with updates or your current progress. Trust the values on your screen, not an old target copied from somebody else’s run.

What power does in your progression loop

The official game description puts power first: gain power, defeat enemies, collect ore, and forge gear. That order matters. Power helps you enter combat, but combat produces the materials that unlock better equipment. If you only train, you delay ore and gear. If you only fight underpowered, every run takes too long.

Power is only part of your combat readiness. Your weapon and armor matter, and poor skill timing or movement can waste an otherwise strong build. Enough power will not rescue weak equipment. A good forge result can sometimes move you forward without another long training session.

What happens in combatBest next action
Enemies fall quickly and you stay healthyContinue to the next manageable stage
Kills are slow but safeTrain briefly, then retest
You take heavy damageImprove gear, movement, or skill timing before forcing the stage
Your ore bag fills before combat becomes difficultReturn, forge or sell, and consider capacity upgrades
A new weapon produces a clear damage improvementTest it before spending more time training

Clicking versus Train stations

Clicking is the basic way to gain power and is always easy to understand: perform the action and watch the power display. Train stations provide repeated gains while you stand in their area. Multiple stations exist, and higher-looking stations can show different gates or bonuses.

Choose between them by reading the current interface:

  1. Check the gain shown by your available method.
  2. Spend a short interval building power.
  3. Return to the enemy stage that stopped you.
  4. Compare kill time and damage taken with the previous attempt.
  5. Stop training once the fight becomes comfortably repeatable.

Do not copy another player’s displayed power target. Their rebirth state, equipment, station access, and recorded game version can differ from yours.

Use combat tests instead of arbitrary milestones

A good test stage feels steady. You can defeat the group without a drawn-out fight, survive a mistake, and bring home enough useful ore or coins to justify the trip.

If all three answers are yes, keep farming. If enemies take too long but do little damage, more power can help. If you die quickly, power alone is not the only issue: compare your weapon and armor, use weapon abilities, move away from enemy groups, or step back to a safer stage.

Use a short test rather than committing to a full run. Enter, fight one group, note the result, and leave if the next wave is clearly inefficient. Some encounters can restrict returning during active combat, so decide before you push into a dangerous group.

Common power mistakes

  • Training past the bottleneck: Once a stage is comfortable, combat and forging can produce a larger practical improvement.
  • Judging only by the power number: Equipment effects and weapon skills can change how a build performs.
  • Forcing the highest open stage: The best farming stage is the one you clear safely and repeatedly, not necessarily the highest number.
  • Ignoring health pressure: Faster damage is not enough if enemies remove your health before you finish the wave.
  • Treating visible values as permanent: Confirm current gains, gates, and multipliers in your server after an update.

A repeatable power routine

Start at the best Train station currently available to you. Build power for a short interval, then enter the Dungeon and test a familiar stage. Use your equipped skill, keep moving, and compare the time needed to clear the group. Collect valuable ore without exceeding capacity. When kills become slow or dangerous, leave, improve gear if possible, and return to training only if power remains the limiting factor.

Every training session should produce a visible result in combat. The number itself is not the prize. Faster, safer Dungeon runs are.

FAQ

Does clicking always increase power?

The game advertises clicking as a way to gain power. Check the live power display to confirm the current gain in your server.

Are Train stations better than clicking?

Train stations provide repeated power gains and can be more convenient. Compare the current gain and access requirement shown by each available station.

How much power do I need for a stage?

There is no verified permanent threshold. Test one enemy group and judge kill speed, health loss, and whether the rewards justify the time.

Should I train or forge first?

Train when low power is slowing every fight. Forge when you have ore and your equipped weapon or armor is the clearer bottleneck.

Does rebirth affect power?

Rebirth changes the displayed progression state. Read the current Before and After preview because reset and bonus rules can change.